thats a very cool game with beautiful girls and cool scenes!
BTW, can you add an option of a sexy scene with the dragon too?
thank you!
this is an incredible game, and i still play it sometimes, as its very good and interesting, with a deeper lore hidding underneath.
furthermore, it features a beautiful character, cool suspence, mystery, a tense atmosphere and good visuals.
i really like its fascinating story and the mystery in it, and in conclusion, i should say that it is a fantastic game, bravo!
plz make more games like this, thank you!
im an old fan, and im very happy to see how much of a long way this game has evolved over the years!
it has some very beautiful and unique characters, good artwork, interesting quests and fine sex mechanics.
its touching to see the journey for this game end, and for future games to begin.
keep up the good work, and keep making great games! bravo!
this is a great game!
the imp is extremely cute and nicely designed, and its growth is very cool!
i would recommend to add bigger sizes for the imp, more capacity upgrades, perhaps some more expansions for their belly/hips/butt area, to add a female imp too, etc etc.
this is a very enjoyable game, and i would definitely love to see more of it!
PS: the headpats were a great detail of the game (very cute), as well as the belly pats.
bravo, keep up the good work!
i really like this game and the characters are cute!
now if it will have furry characters, humans or humanoid characters, will it have cool WG scenarios and options for WG in new environments? (also i would love to see more anthro girls/human girls/monster girls/etc in it, if its possible!)
so far it looks very good and promising as a game, bravo! keep up the good work!
this is a very interesting game concept!
would you expand this game by adding a female dragon character and perhaps extracting milk from her boobs to sell it as a magical ingredient too?
i would love to see this game or something similar centered after a beautiful dragon girl, as that would be a nice concept to play in a game!
(and hiring kobolds to help you out, as thats a great idea)
i really like your games and your cool character concepts, keep up the good work!
this is sad to hear, but i wonder: why not release a version of it for free, so that we can see what this game was about?
i heard about this game from a friend, but i never got to play it, due to it being sold for money only, without a free demo to see if i liked the game or not.
i believe that if you released even a very basic version of it as a free sample or demo, more people would get to explore your game and to see if they like it or not.
i dont think that you should remove your game due to it getting a few bad reviews or some harsh criticism. because when we learn from our mistakes, we become better, and this applies to game development too.
but i wish you the best either way.
this is a gorgeous game with beautifully designed characters (the player cook and the clients are very stylish and beautiful!),
and i like the WG elements too, but its too complicated for me, as i dont have any idea what to do with the food and its combos...
i learned that with 3 tiles, you have to get 3 food combinations right like the dots, but every time i deliver the food, its either a wrong combo, or i cant find a third ingredient for the combo to work.
if a more detailed tutorial can show us how to do this, it would be better, imho.
also, will you add a version of levels without a patience decrease/infinite playtime for fun?
(a gallery with the art and WG of the clients would be a cool detail as well)
all in all, its a fantastic, beautiful and clever game, keep up the good work!
this is a very beautiful and fun game!
its challenging and fun, albeit the new enemies of the fast dog and the knife ninja make the game harder to beat than in the previous versions...
will you add an easier/sandbox version of the game too? (because i really like the dragoness and her WG process, and the game is too frantic to enjoy the situation without losing due to the many hits/enemies)
other than that, i would love to see more interaction screens/options for the player and the dragoness, her design is very beautiful and stylish!
excellent work, plz make more games like this, keep up the good work!
im sorry to hear that, as i was looking forwards to the full version of the game!
either way, im happy for you and i hope to see more games like this! (i really like surreal/strange games)
BTW silly question, but could you hire someone to fill in for molly's role as a new protagonist of the game? (with a plot twist such as ''molly disappeared and mrs X is now the games protagonist'' )
either way, i wish the best for you!
this is such a cute character design, very beautiful and elegant!
i think that a casual outfit could work well (shirt +leggings), but also a sports leisure (sports top +shorts) one could do the trick as well!
(also from her hairstyles, i really liked hairstyle #8, 7 and 5 to name a few)
very good concept, i would love to see more of this project!
as a person who loves ancient greek mythology, history and the grand epics of homer, i LOVE this game too!
i really liked how you've put a new spin into the old classics, and how you present penelope as an innocent, naive, but kind-hearted and friendly girl who yearns to find a good person to be her friend, and the confident and mysterious odysseus comes dynamically to do just that, and to also discover that he not only cares about her, but he loves her too, paving the way for the future odyssey perfectly.
the ducks of penelope were a great part too, their designs and part in the story was very cool too, with many funny moments.
lastly, the drawings and face expressions of odysseus and penelope were simply fantastic, i really liked all the cool, romantic or intense moments in the game's story, it was so good!
its a really really good game that i will cherish for many years, keep up the good work, and please make more games/visual novels like this, thank you!
i also noticed that when i played that level, because i kept falling on the spikes.
in the end, the hand ''bridge'' was full of hands, and much safer for me to jump from, thus making me never hit the spikes again.
it is a clever detail of the game: if you fail, the game helps you to slowly get things done in an easier way/with each new attempt.
this is a fascinating game!
nice visuals, good use of the hand walking/jumping/embracing the other hand, and on how each level puzzle works: i also liked that if you fail in a level (like in the one with the spikes, it becomes easier: either by adding more hands in the bridge above the spikes, or by forming some other hand-shaped assistance)
i have to ask tho, in the level with the two clocks and the 2 big arms, is there a way for us to reach the hand ''door'' to the top right side of the level?
either way, its a great game, please make more games like this, and stay cool!
well, i completely understand what you say, its bad when you have to ask for permission to use someone's sprites/assets in a game and to see what happens next.
and i must say, i REALLY like Crowe Lynn's new design, it looks unique, different, and even better than his old design!
and like you said, the ''crowe vibe'' is still there, so ant did a great job at capturing your characters essence...
i am very happy to see such a positive outcome in a tricky situation, and to see that you will now complete the game 100% and with extra endings/choices too, bravo my good person!
keep up the good work!